Here are a variety of common questions asked by users. These are in addition to the ones found on the Help page and Licensing page.
Yes! We’ve built our library specifically for game developers. You can use our sound effects for games and apps (iPhone, Android, web, Wii, etc, whatever the platform) without any additional licensing whenever the sounds are used in “sync”. Meaning when sound effects are associated with a specific graphic such as game play and interface sounds.
Apps with non-sync sound usage do require an additional license. Examples of needing an additional license are using sfx as part of a soundboard, relaxation app, ringtone app or other app that plays sfx in a ‘non-synchronous’ manner or allows users to select sounds from a cue, library or bank or sounds.
Purchasing sounds effects from our site licenses them for “sync” uses. Contact us for additional “non-sync” licensing.
Music has selectable licenses for games and apps, sound effects do not.
Please let me know if you have any questions. Additional licenses can be obtained for these or any non-standard use of our sounds. Contact Us for more details. See our Licensing page for details.
Yes for sound effects. They can be licensed once and used by the licensee in as many projects as desired.
Music on the other hand is licensed per project. If you want to use the same track of music for multiple projects it will need to be re-licensed for each project.
This would be “non-sync” usage and requires an additional license. We have a simple license that grants you the non-exclusive, worldwide, unlimited rights to bundle the sfx in your app with no further fees due. Contact Us for details.
This does require the additional “non-sync” license if the sounds are independent from the graphics. Contact Us for pricing information.
This would indeed be non-sync usage and does indeed require an additional license. We have a simple license that grants you the non-exclusive, worldwide, unlimited rights to bundle the sfx in your app with no further fees due. Contact us for details.
The different license tiers only apply to music, the standard sound effects license you get when purchasing sfx through our web site covers you for unlimited downloads.
Yes, you can purchase sounds that will be apart of a production for a client. This is very common. Many of our users are developers building something for someone else. This is covered under our licensing. If your client requires we can send them something reflecting this. We just don’t want our sounds randomly redistributed in anyway. This is not that. This is using the sounds for what they were intended for.
We would require a special hardware license for this type of usage. The license gives you the unlimited worldwide rights to bundle the sfx into your hardware with no additional fees due. The license is applicable to one product or similar line of products. Contact us for details.
Because we create our own content, we own the rights to our library which guarantees you the right to use them according to our licensing terms without any hidden fees, third party confusion or murky copyright problems commonly associated with free sound or public file sharing sites.
You are not required to give Soundrangers credit, but it’s much appreciated if you do!
No, broadcasters (TV stations, Radio stations, etc.) They are the ones responsible for paying performance fees to the Performing Rights Societies (PRS). Then the PRS pay the composers. Broadcasters always pay a regular fee to the PRS. You just need to report what music was used so the composers can get their slice of that fee.
The music license purchaser (you) are not responsible for making any royalty payments.
No. If you are not already paying Performing Rights Societies (PRS) fees, you are not a Broadcaster.
Yes for film, TV and radio broadcast. No for webcasts, podcasts or websites. When in doubt, send us a cue sheet. It doesn’t hurt and won’t costs you anything.
No, not for the actual video game but if the music from the game is going to be used in film, radio or TV to promote the game then yes. This still wouldn’t apply to affect the game usage just the “broadcast” usage.
Nope, only for music.
Yes but music needs to be licensed per project. It can be used in variations of the project and to promote the project.
See our Licensing page for descriptions of the different licensing types and prices.
The ‘Indie/Short’ license. The feature film license is more for large studio, widely distributed and funded films.
Yes, if the music is used in your company’s internal phone system only, you can select the ‘Broadcast, Other’ license.
You can use the ‘Broadcast, Other’ license for this type of use.
You can use either the ‘Web, General’ license or the ‘Web, Corporate’ license if the video is for a corporate client.
Anytime sound effects or music are made available to users as “selectable” or from a “library” it requires a special license. Please contact us for details.
Yes, you can use the game music for promotional videos that support the video game.
That is correct. The ‘App’ license is for soundboards, corporate widgets, utility apps, etc. and not actual “games”.
It does indeed- the license covers you to broadcast your podcast in any medium you need to.