We recently contributed to a Gamasutra article detailing the game audio contract process when designing sound effects and music for video games. A good read from the trenches of game audio production:
We’ll be returning to the conference next week- please stop by and say hi. If you’re a developer with upcoming projects, please contact us to set up a meeting time.
People often ask… “How do I submit content to your site?” Sorry, we don’t take submissions. We are not a ‘user-generated’ sound library. We don’t even sell the same old standard sound libraries everyone else carries.
We are sound designers and composers who enjoy creating original sound effects and royalty free music. We’re not just running a website selling other people’s content. Our award winning team of professional sound designers is busy on a daily basis carefully crafting all of the sounds in our library. This keeps our sounds fresh and unique, the quality consistent and the licensing clean.
The studios here at Soundrangers Institute of Audio Wellness have been buzzing with activity all month. We are in the middle of custom sound design for several video game projects, while also continuing to add original content to our library almost daily. While on location we made a rare recording of a red tail hawk screeching. The screech heard in every cowboy movie ever made! We also added a bunch of new, happy user-interface sounds. Some giant, ugly crashes and spooky piano hits. Not to mention a ton of new stock music cuts across many categories! We need a day off.
Recording studios traditional don’t have a lot of windows so when you are in there every waking hour of everyday your skins starts show the lack of exposure to natural light. The Studio Tan.
We just added a new demo player to the site. We’re always tweaking something. The player now has full transport controls, play, pause, and stop with a click-able, drag-able scroll bar. Let us know if you experience any glitches or have any comments.
Soundrangers are fresh back from the CGC in Hamburg and GDC in San Fransico with yet another fresh perspective on the world of video gaming. Special thanks to all of you who stopped by to say hi and hang out. See you in Seattle in July.